Very well done point-and-click game with quirky characters and cheeky writing. Cooking the egg caught me off guard and I loved the office-esque "punchline face" you do with Pound. His unwavering calm smile and naïve attitude do well juxtaposed to the crude and crass world around him.
The whole thing left me wanting another adventure. Hope to see one soon!
[Pound looks at camera]
[Pound cucks Roy]
Glad to see this game come to completion! Valve could learn a thing or two from you about seeing a project through to the end (heck, I could learn some of that too!). This game has great voice acting and music, and it's nice to see everyone credited so explicitly. It also carries your signature art style, though it was missing a bit of that signature writing! I was waiting for a sarcastic one-liner, but like a poorly treated wife, it never came.
The world contained a great compliment of environments and Pokémon which allowed it to feel bigger than what it was. I'm sure it must have been hard choosing the few you put in the game out of the 721 possible choices. The attacks also had a good amount of variance to them too, with a mixture of strength, speed, and precision. I'm also glad to see that you're continuing to update the game based on reviews! It's always nice to see edits based on the feedback rather than have the game released then forgot about.
Not being the most avid Pokémon player out there, I found myself wondering which attacks and Pokémon would be the best to use in different situations. The Pokédex helped but was unfortunately lacking in information on the boss characters--the ones I wanted to know about most!
It was also not uncommon to find yourself verses a wild Pokémon that could move and attack faster than you could, leading to some frustrating situations of smashing the keyboard in an attempt to break free of Eevee's merciless barrage only to find yourself warped back to the nearest Pokécentre. Oh, that's another thing. A bit of a death animation would have been nice! I was freaked out the first time I died, thought it was some kind of glitch!
In the end I'm glad I got a chance to play this start to finish. It was fun exploring the world, trying to capture the best Pokémon and then leveling up to fight a difficult boss. Great work on this one and I'm of course looking forward to seeing future projects!
Thanks, buddy. There are exactly two snarky one-liners in the game:
1. One of the loading screen hints suggests that if you're having trouble running Pokémon Campaign, to "use a system newer than Bill's model." It was supposed to be a cute reference, but it turned out that a lot of people actually had trouble running it, so now I look like a jerk.
2. Try talking to Juniper in Canvas Town, then asking her how to talk to people.
Also, when I still had the Professor as Oak in the script, I had him remark "Oh, damn!" as you tell him about the final boss. You of all people would have appreciated that, I'm sure.
The type effectiveness in the Pokédex was an afterthought, and was only added a few weeks ago. Since the Pokédex was originally for looking up where to find Pokémon, I never thought to include bosses' weaknesses. You're right, it would have been nice.
Mystery Dungeon sprites don't have a death animation (I know, right?) so I did the best I could with a quick fade.
Thanks for the meaty review!
Simple fun game
I really liked the 8-bit graphics for this game and the audio you used fit it perfectly. I also found the animation was very well done.
One thing I found weird is that after you complete a level you don't get your hearts back that you lost, and the game does get old fast.
Overall it's a great game but very simple. It would have been nice to see some more dynamic features, like a way to shoot mail at enemies or some collectibles to keep the player interested as the game progresses. Looking forward to seeing more :)
Hey, faggot. I'm the new king of Comm. Tech. class at school now. Have fun at university with your doctor-ing and SHIT. I'm gonna stay right here and play with mailmen and raptors while you can perform open-DICK surgery. Truly I am living YOUR dream.
Disclaimer: I know this guy really well and he was famous for being the best at everything Flash at school til he left for university and I came around.
Needs lots of work.
First of all the music was very loud and had nothing to do with the...game. Actually, first of all this isn't a game. Second the music didn't fit, find something better. The graphics were unrecognizable. Use sprites or trace a picture.
i dont think tracing is a good idea, i like to keep it original.
Nice games, but fustrating.
Really liked the art in this game, great work on that. The music was good too. The mini games themselves are straight forward and fun, although I did have one problem.
You need to beat the games in a specific order. This is frustrating and seems redundant. The mini games should all be available and you should be able to choose the ones that look fun. If one is too challenging for you, or it's not fun, you can move on to the next.
This way you can stop people from getting frustrated because they can't beat level 2 and give poor reviews, and allow them to browse your nice selection of games.
WOW! Thank you. I'll remember that for my next game! A thousand thanks!
you only need one version.
What's the point of having a crappy version and a good version? If you wanted to show a preview then you should look at the NG "alpha" section.
This game has potential. I like the fighting system. However, I didn't like how you just hit "next" to go through the game. It should be so you can walk around.
Another big thing is the graphics. Defiantly need to do something about those. I can't draw and I know it's hard making good graphics but what I always do is trace :P.
Finally audio. Your game needs audio. Maybe the runescape theme? Anything just add some audio.
I like the concept of this game. Maybe future ones will be better.
They were made wrong.
Nice try with this game, the coding was pretty nice. However, it wasn't that fun for me. None of the guy's move and there's no time limit, so really there's no pressure. It would be more fun if there was a bit more challenging aspect to the game. A song in the background could have helped to.
Another thing, the starting buttons. I get what you were trying to do. They're invisible and when you roll over they appear. sounds cool, but doesn't work. How am I supposed to know where the buttons are? On top of that, I don't even know where my mouse is! It was a game by itself trying to hit play. Oh and I don't think the "my site" button worked. :/
Like a text book.
This tutorial could be helpful...but I'm not sure how many people don't understand variables. I can see if this was a part of a larger tutorial, but a whole tutorial on variables? You had a part where you showed how to make a simple game. Why not make the tutorial on that? You had like 5 frames talking about variables, and only like 2 about some pretty hard stuff to get for beginners. To me it should have been the other way around.
Also, it wasn't very flash like. It was more like a text book. There's text, pages, and a few images here and there. If you're gonna make a flash tut you need more examples like the one you showed with the two balls, lol two balls.
go shove chocolate pudding up your nose (i coul'd have thought of a better insult but I'm hungry)
The fact that it all takes place in one frame and is codded in CS3 is great. You're an excellent programmer. That doesn't however, make this a great game. A good game is a mix of, good audio, good animation, and good programing. You've got 1/3. It's great that you can make the entire thing dynamic, but if you want to make a great game you'll need to have more then one frame and some audio.
Didn't like it.
I didn't really like this game because of a few reasons. First off, it took me a couple tries before I realized the ghost doesn't follow you but just moves around in the same pattern. I though I was supposed to run away from the ghost and he would follow me, like in the original game.
Which kinda leads me to my second dislike, the ghost just follows a pattern. It isn't that challenging if the ghost isn't chasing after you. It would be pretty simple to make it so that the ghost at least attempts to follow you.
Finally, the art is...yeah. I'm not that great at drawing myself. There are a couple of things I do that help out my art. You can trace things, so it looks like you drew it and makes you look like a good artist (that's what I do :P), or you can get someone who is an actually good artist to draw stuff for you (I have a friend that does stuff for me). And finally, sprites.
Take all these things in when making your next game and it should be awesome.
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